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![]() ![]() It's unrealised because Nintendo has never managed to hook it up with the right technology and bring players along for the ride. ![]() Unrealised not because Nintendo's designers lack the skill or imagination to create it - there's been an entertaining template in existence since 2002, when Four Swords debuted as a multiplayer add-on for the GBA version of the classic A Link to the Past. Multiplayer Zelda is one of Nintendo's great, unrealised ideas. It was as rarefied a mid-2000s gaming delight as a go on a Samba de Amigo set-up that actually worked. Magnificent, but now near-forgotten, because the hardware barrier to entry to experience Four Swords Adventures as it was intended to be played was set so unrealistically high. ![]() One of my all-time favourite local multiplayer experiences occurred a little over ten years ago, on the solitary occasion in my life when enough Game Boy Advances and Link Cables had been gathered together with a GameCube for a full four-player session on Nintendo's magnificent co-op romp, The Legend of Zelda: Four Swords Adventures. A unique, challenging and sporadically delightful co-op game - but forget about the clumsy solo play. ![]()
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