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Redshift cinema4d7/13/2023 ![]() ![]() Then the material will be created in a well organized node system, with Triplanar and a switcher to turn it on or off within the shadergraph. With this plugin, all relevant maps will be taken automatically based on some customizable keywords, from a given directory. It is a really time consuming task if you don't have Redshift PBR Material plugin. In that case you'll need TriPlanar node for every texture on every material, and probably a Ramp or Color Correct node to control the behavior of each texture, plus a rig to remap all of them. ![]() ![]() And this problem is even worse when you need to create lots of different materials based on several PBR textures to be used without UV map. This plugin will create a tidy and easy-to-use Redshift material with a PBR structure in just 1 click.ĭepending on how many texture maps you need to use, the creation of a friendly node system with everything plugged and working nicely can be tiring and time consuming. ![]()
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